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Dice Pools
Recently on the YouTube channel that I operate myself and games designer Mike Hutchinson had a conversation about dice pools, which you...
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Collecting SDJ: Part 8
For those who have been following this series of blogs you might be aware that I was down to eleven of the award winners to pick up, that...
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Writing (for) Expansions
Expansions can be a great thing for a small designer and producer. They allow you to continue the tail for sales of your game and...
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Turing - Designer’s Diary Part 1 – Concept and intro
So, it’s been a weird 12 months, to say the least. My intention 12 months ago was to be well on the way to launching a storytelling game...
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Onwards sustainability
Creating products that are environmentally sound is not only good sense for the planet, its good business sense. For two reasons, one,...
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A list of Artists and Graphic Designers working in the boardgame industry.
This blog, even more than most of what I write, owes its existence to Jamey Stegmaier’s blog on the subject. In fact, the main part of...
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The 5 most (biographically) influential games ever!
I’m not generally a fan of list articles, and even less of ones about what games are “fact” more influential than others. Certainly, if...
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The joy of a massive re-write
I recently had a playtest with Mike Hutchinson (Gaslands, A Billion Suns, Perilous Tales) of a game that he was planning to release (and...
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Quotes, Components and Companies
By a huge distance the most important thing to get right when looking to become an independent games designer and publisher or...
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Building your TTS mod
With lock down still ongoing (I’m writing this blog at the start of July 2020 in the middle of the coronavirus pandemic) more and more...
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