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![Moonflight Development: Many Moons - Developing Asymmetric Games](https://static.wixstatic.com/media/06fa31_7d00d0bc26044979afd15764115b0480~mv2.jpeg/v1/fill/w_562,h_445,fp_0.50_0.50,q_90,enc_auto/06fa31_7d00d0bc26044979afd15764115b0480~mv2.webp)
Moonflight Development: Many Moons - Developing Asymmetric Games
So, from the first the basic mechanics of Moonflight were pretty solid. I’ve tweaked the player steps to avoid downtime and combat hate...
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![Temple Crush: Crushing It](https://static.wixstatic.com/media/06fa31_09351f113f3646a08619f82af254324a~mv2.jpeg/v1/fill/w_562,h_384,fp_0.50_0.50,q_90,enc_auto/06fa31_09351f113f3646a08619f82af254324a~mv2.webp)
Temple Crush: Crushing It
Temple Crush is based on a fairly simple and obvious idea really. There are blocks and meeples in most euro games and ancient temples...
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![Kickstarting the Easy Way: Designing for Kickstarter](https://static.wixstatic.com/media/06fa31_576f7788c0664621bdede57beb7f2e06~mv2.png/v1/fill/w_562,h_316,fp_0.50_0.50,q_95,enc_auto/06fa31_576f7788c0664621bdede57beb7f2e06~mv2.webp)
Kickstarting the Easy Way: Designing for Kickstarter
Running a Kickstarter is a very specific skill and its hard to learn without doing, if you’re putting a game onto Kickstarter its...
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![How I Write Skirmish War Games: Campaigns](https://static.wixstatic.com/media/afb2c760829b428ea5a855f369e273b2.jpg/v1/fill/w_562,h_316,fp_0.50_0.50,q_90,enc_auto/afb2c760829b428ea5a855f369e273b2.webp)
How I Write Skirmish War Games: Campaigns
In my anecdotal experience the journey from gamer to game designer goes something like this; New weapon/character/unit; New Scenario; New...
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![Books For Game Designers and Kickstarter Creators](https://static.wixstatic.com/media/f3be4ff2da7642d887eb5094442c39f5.jpg/v1/fill/w_562,h_375,fp_0.50_0.50,q_90,enc_auto/f3be4ff2da7642d887eb5094442c39f5.webp)
Books For Game Designers and Kickstarter Creators
While there are a range of excellent blogs online I've always tended towards physical books for reading and reference. As such here are...
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![Legends: Making Tales](https://static.wixstatic.com/media/06fa31_90ecfbbf2189461b87873465e7aa57c8~mv2_d_1920_1920_s_2.jpg/v1/fill/w_562,h_562,fp_0.50_0.50,q_90,enc_auto/06fa31_90ecfbbf2189461b87873465e7aa57c8~mv2_d_1920_1920_s_2.webp)
Legends: Making Tales
Legends is the second in our series of short miniatures skirmish games. It is a fast moving game of extreme events struggled over by...
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![How I Write Skirmish War Games: Narrative As Goal Not Excuse, Part 2 Narrative Rules](https://static.wixstatic.com/media/bbcf9fd682e34e359c171cf7aa3d9749.jpg/v1/fill/w_562,h_375,fp_0.50_0.50,q_90,enc_auto/bbcf9fd682e34e359c171cf7aa3d9749.webp)
How I Write Skirmish War Games: Narrative As Goal Not Excuse, Part 2 Narrative Rules
Narrative scenarios are all well and good but they are fundamentally an addition to an existing rules set and the best way to achieve a...
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![How I Write Skirmish War Games: Narrative As Goal Not Excuse, Part 1 Scenarios](https://static.wixstatic.com/media/bbcf9fd682e34e359c171cf7aa3d9749.jpg/v1/fill/w_562,h_375,fp_0.50_0.50,q_90,enc_auto/bbcf9fd682e34e359c171cf7aa3d9749.webp)
How I Write Skirmish War Games: Narrative As Goal Not Excuse, Part 1 Scenarios
There is a sentence that turns up in various war games, it amounts to something like this: “if rules are unclear/confusing/badly written...
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![How I Write Skirmish War Games: Chance and Punishment](https://static.wixstatic.com/media/214de3dac1754657833ea5663800e84f.jpg/v1/fill/w_562,h_316,fp_0.50_0.50,q_90,enc_auto/214de3dac1754657833ea5663800e84f.webp)
How I Write Skirmish War Games: Chance and Punishment
Dice and probability are an inevitability in any war game, however a distressing number of games include it simply because "war games...
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![How I Write Skirmish War Games: Introduction and Manifesto](https://static.wixstatic.com/media/6ab55935b88845cb8fbfd0aa562b8c9b.jpg/v1/fill/w_562,h_318,fp_0.50_0.50,q_90,enc_auto/6ab55935b88845cb8fbfd0aa562b8c9b.webp)
How I Write Skirmish War Games: Introduction and Manifesto
I've worked on a few miniatures war games now, written a handful and studied a whole bunch, as such I've formed a set of hopefully useful...
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