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Useful Pages and Blogs
No designer stands alone and there are a wide selection of blogs we at Man O' Kent refer to ourselves. I'm not going to recommend...
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Development and Other Thoughts
When I sat down to write this blog or at least planned to write it it was one thing and has gone through being something else since, so...
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Solo Game Design Problems
Having spent the best part of a year designing a game with a 1-6 player count I have also been spending that time and a bit longer...
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Moonflight Rising
Having been working on Moonflight for a few months now and completing the initial concept phase I've been able to start passing it out...
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Design in Detail: Being Your Own D and D Department
Having selected a prototype (see Design in Detail: Prototype Selection) its time to get alpha playtesting. For me this consists of two...
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Design In Detail: Prototype Selection
Once an idea has passed basic examination and made it onto the list it is usually allowed to settle for a few weeks at least but most for...
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Design in Detail: First Concepts
Since I'm now a designer on a successful Kickstarter project, developer on a very popular set of wargame rules and currently starting on...
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Playtesting Judgments
Playtesting is vital. Its hard to know how much is enough, just like re-writing, but certainly some is vital. As a designer its very easy...
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