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Setting a Price Point for Kickstarter
There are few decisions that will more seriously affect the long-term prospects of your game’s success, and in turn the success of your...
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Comment boards and your Kickstarter community.
An active Kickstarter comments board boosts your project in Kickstarter’s algorithms. But attracting people to see a comments board with...
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SSO: Rage of Montalbano Kickstarter Post-Partum
We’ve recently (as in at the time of writing this within 48 hours) successfully funded our third Kickstarter, this time for SSO: Rage of...
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The Kickstarter brief: Design
I recently wrote a blog about games with roll and move mechanics on Kickstarter which seemed to garner two general schools of response,...
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Reviews, Previews, Kickstarter and Independent Designers
I want to make this post because I feel there is a gap between the perception and the reality of the world of reviewers and previewers in...
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What size project are you?
There is a lot of advice and opinions on Kickstarter creation in the world, and a lot of it is directly contradictory. Further, a lot of...
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Fulfilment, a self-fulfilling prophecy
The single number one reason that successful Kickstarters become very unsuccessful Kickstarters is almost certainly problems with...
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Funding As Failure
I’ve been noticing a trend on Kickstarter recently that I consider extremely worrying, and that’s the perception of backing as failure. ...
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Self Fulfilling Cancellation
Another good man down. Today I saw a good project that was on its way to a tight but achievable funding cancelled. Reasons were given...
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Why Roll and Move is a Bad Idea
That might sound like a weirdly simplistic subject for a Kickstarter/game design blog, but stick with me here. Every week I see a handful...
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