Search
Writing (for) Expansions
Expansions can be a great thing for a small designer and producer. They allow you to continue the tail for sales of your game and...
119
Things Learnt From SSO To Moonflight
Hopefully with each Kickstarter, and each game, we’re learning a little something about how to do this right. As such, between our...
153
Kickstater Post-Partum for SSO and Moonflight
I had intended to do a post kickstarter examination of SSO but never got around to it, at least partly due to a feeling that I didn’t...
210
Development and Other Thoughts
When I sat down to write this blog or at least planned to write it it was one thing and has gone through being something else since, so...
49
Pulsating Easter Eggs
SSO has a number of semi-hidden references throughout its artwork and flavour text. The whole feel is entrenched in film futurism from...
43
Chasing May
Language in games design regularly requires a specificity and accuracy alien to casual speech, made all the more onerous by the necessity...
18
Alternative Rules: 7+ players and limited vision/motility players for SSO
There are a few alternative ways of playing SSO not outlined in the Main Rules for various reasons, they are listed here. 7+ players: SSO...
44
Brutal Deluxe
Should we manage to release the various Challenge Decks there are a series of deluxe expansions planned for SSO. Since the ship in SSO is...
122
Things Emerging
Emergent narrative is a term for the story telling that occurs outside of what's written specifically into a narrative. For example, in a...
32
Picking Challenges
The base set of SSO comes with a Challenge Deck representing the ship's A.I. turning on the crew in the style of HAL in '2001: A Space...
15