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Writing (for) Expansions
Expansions can be a great thing for a small designer and producer. They allow you to continue the tail for sales of your game and...
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Things Learnt From SSO To Moonflight
Hopefully with each Kickstarter, and each game, we’re learning a little something about how to do this right. As such, between our...
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Kickstater Post-Partum for SSO and Moonflight
I had intended to do a post kickstarter examination of SSO but never got around to it, at least partly due to a feeling that I didn’t...
210
Development and Other Thoughts
When I sat down to write this blog or at least planned to write it it was one thing and has gone through being something else since, so...
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Pulsating Easter Eggs
SSO has a number of semi-hidden references throughout its artwork and flavour text. The whole feel is entrenched in film futurism from...
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Chasing May
Language in games design regularly requires a specificity and accuracy alien to casual speech, made all the more onerous by the necessity...
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Alternative Rules: 7+ players and limited vision/motility players for SSO
There are a few alternative ways of playing SSO not outlined in the Main Rules for various reasons, they are listed here. 7+ players: SSO...
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Brutal Deluxe
Should we manage to release the various Challenge Decks there are a series of deluxe expansions planned for SSO. Since the ship in SSO is...
122
Things Emerging
Emergent narrative is a term for the story telling that occurs outside of what's written specifically into a narrative. For example, in a...
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Picking Challenges
The base set of SSO comes with a Challenge Deck representing the ship's A.I. turning on the crew in the style of HAL in '2001: A Space...
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