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Dice Pools
Recently on the YouTube channel that I operate myself and games designer Mike Hutchinson had a conversation about dice pools, which you...
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Turing Designer’s Diary Part 3 – Hiding and scoring
Turing is, mechanically speaking, a relatively simple game. That’s to say, it has only a few moving parts. This is a conscious design...
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Writing (for) Expansions
Expansions can be a great thing for a small designer and producer. They allow you to continue the tail for sales of your game and...
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Onwards sustainability
Creating products that are environmentally sound is not only good sense for the planet, its good business sense. For two reasons, one,...
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Setting a Price Point for Kickstarter
There are few decisions that will more seriously affect the long-term prospects of your game’s success, and in turn the success of your...
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A list of Artists and Graphic Designers working in the boardgame industry.
This blog, even more than most of what I write, owes its existence to Jamey Stegmaier’s blog on the subject. In fact, the main part of...
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SSO: Rage of Montalbano Kickstarter Post-Partum
We’ve recently (as in at the time of writing this within 48 hours) successfully funded our third Kickstarter, this time for SSO: Rage of...
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Fulfilment, a self-fulfilling prophecy
The single number one reason that successful Kickstarters become very unsuccessful Kickstarters is almost certainly problems with...
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The UKCA mark for independent games designers
I’ve written a few times about CE marking for independent games designers and people have found it reasonably useful...
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CE marking – Responsible Agents
I’ve had some creators reach out to me and ask about Responsible Agents in relation to CE marking, specifically paid Responsible Agents....
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