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Turing Designer’s Diary Part 3 – Hiding and scoring
Turing is, mechanically speaking, a relatively simple game. That’s to say, it has only a few moving parts. This is a conscious design...
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Turing Designer’s Diary Part 2 – Image and language
So, the central idea for Turing is that a series of abstract images will be presented to players. I’d been knocking the concept around...
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Turing - Designer’s Diary Part 1 – Concept and intro
So, it’s been a weird 12 months, to say the least. My intention 12 months ago was to be well on the way to launching a storytelling game...
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