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Self Fulfilling Cancellation
Another good man down. Today I saw a good project that was on its way to a tight but achievable funding cancelled. Reasons were given...
245


Launch Exactly When Ready
I listen to the Board Game Design Lab podcast, but I’m pretty behind. I was recently listening to an episode about a game that I’d at one...
60


Why Roll and Move is a Bad Idea
That might sound like a weirdly simplistic subject for a Kickstarter/game design blog, but stick with me here. Every week I see a handful...
521


The Dunning kruger effect and Kickstarter creators
There is a psychological phenomena much quoted in relation to the worst kind of Kickstarters, its something called the Dunning Kruger...
285


Graphic Design for people who don’t know anything about graphic design
Right off the bat, I want to make very clear, this is in relation to designing your Kickstarter page only. Unless you're a professional...
166

Kickstarter Rules
Which is to say, the rules set by Kickstarter, rather than an exclamation that Kickstarter is very splendid (not to say that it isn’t)....
287

Negativity exists – The tricky relationship of Kickstarter Creator and Backer
Let me just open by saying, I believe in people. I think that on the whole they are smart and generous, kind and decent. Personally, I’m...
58


Things Learnt From SSO To Moonflight
Hopefully with each Kickstarter, and each game, we’re learning a little something about how to do this right. As such, between our...
161


Dungeon Drop
Players: 1-4 Age: 8+ Teaching Time: 2 mins Playing Time: 15-20 mins Setup Time: 1 mins Value For Money: Mid Luck: High Complexity: Low...
102


Sideshow Swap!
Players: 2-8 Age: 8+ Teaching Time: 2 mins Playing Time: 4 mins Setup Time: 1 mins Value For Money: Low Luck: Mid Complexity: Low...
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