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Dice Pools
Recently on the YouTube channel that I operate myself and games designer Mike Hutchinson had a conversation about dice pools, which you...
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Collecting SDJ: Part 8
For those who have been following this series of blogs you might be aware that I was down to eleven of the award winners to pick up, that...
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Writing (for) Expansions
Expansions can be a great thing for a small designer and producer. They allow you to continue the tail for sales of your game and...
127


Turing - Designer’s Diary Part 1 – Concept and intro
So, it’s been a weird 12 months, to say the least. My intention 12 months ago was to be well on the way to launching a storytelling game...
54


Onwards sustainability
Creating products that are environmentally sound is not only good sense for the planet, its good business sense. For two reasons, one,...
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SSO: Rage of Montalbano Kickstarter Post-Partum
We’ve recently (as in at the time of writing this within 48 hours) successfully funded our third Kickstarter, this time for SSO: Rage of...
111


The 5 most (biographically) influential games ever!
I’m not generally a fan of list articles, and even less of ones about what games are “fact” more influential than others. Certainly, if...
71


Quotes, Components and Companies
By a huge distance the most important thing to get right when looking to become an independent games designer and publisher or...
494

Building your TTS mod
With lock down still ongoing (I’m writing this blog at the start of July 2020 in the middle of the coronavirus pandemic) more and more...
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Writing Tabletop AI
Recently I’ve been working on a project with a fairly prominent piece of cardboard AI in it and I was thinking about writing this blog,...
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