Search


Choosing a project title
I’m working on the prototype of what will be the next game from Man O’ Kent and I’ve been kicking around the title quite a bit. I’d like...
74


Your idea is Worthless to me
That’s a pretty harsh way of putting it, but of all the questions that I see bought up again and again on forums, message boards,...
341


Turing Designer’s Diary Part 3 – Hiding and scoring
Turing is, mechanically speaking, a relatively simple game. That’s to say, it has only a few moving parts. This is a conscious design...
50


Turing Designer’s Diary Part 2 – Image and language
So, the central idea for Turing is that a series of abstract images will be presented to players. I’d been knocking the concept around...
26


Writing (for) Expansions
Expansions can be a great thing for a small designer and producer. They allow you to continue the tail for sales of your game and...
127


Onwards sustainability
Creating products that are environmentally sound is not only good sense for the planet, its good business sense. For two reasons, one,...
53


A list of Artists and Graphic Designers working in the boardgame industry.
This blog, even more than most of what I write, owes its existence to Jamey Stegmaier’s blog on the subject. In fact, the main part of...
307


Why Roll and Move is a Bad Idea
That might sound like a weirdly simplistic subject for a Kickstarter/game design blog, but stick with me here. Every week I see a handful...
510

Building your TTS mod
With lock down still ongoing (I’m writing this blog at the start of July 2020 in the middle of the coronavirus pandemic) more and more...
1,016


How I write Skirmish games: Perilous Tales designer’s diary
About six to eight months ago Mike Hutchinson (designer of Gaslands) showed me an idea that he had, a solo skirmish wargame called...
827