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Dice Pools
Recently on the YouTube channel that I operate myself and games designer Mike Hutchinson had a conversation about dice pools, which you...
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Turing Designer’s Diary Part 3 – Hiding and scoring
Turing is, mechanically speaking, a relatively simple game. That’s to say, it has only a few moving parts. This is a conscious design...
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Psychology – Endowment
At the end of mid-level television game shows when a contestant has lost and is going home with nothing of any financial value there is a...
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Turing Designer’s Diary Part 2 – Image and language
So, the central idea for Turing is that a series of abstract images will be presented to players. I’d been knocking the concept around...
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Writing (for) Expansions
Expansions can be a great thing for a small designer and producer. They allow you to continue the tail for sales of your game and...
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Turing - Designer’s Diary Part 1 – Concept and intro
So, it’s been a weird 12 months, to say the least. My intention 12 months ago was to be well on the way to launching a storytelling game...
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Onwards sustainability
Creating products that are environmentally sound is not only good sense for the planet, its good business sense. For two reasons, one,...
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A list of Artists and Graphic Designers working in the boardgame industry.
This blog, even more than most of what I write, owes its existence to Jamey Stegmaier’s blog on the subject. In fact, the main part of...
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Is mastery of a game truly possible?
As gamers we like, by definition, to play games. Some of us then like to get good at those games, and a few really value achieving a...
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The Philosophy of game design: The ontology of victory.
Okay, bear with me a minute here. My first self-released game, SSO is a semi-co-op, but in an unusual way. Generally what semi-co-op...
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