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The Philosophy of Game Design: Phenomenology.
A little while ago (actually longer ago than I intended to leave it before doing a follow-up blog) I wrote a bit about some of the...
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The Kickstarter brief: Design
I recently wrote a blog about games with roll and move mechanics on Kickstarter which seemed to garner two general schools of response,...
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The Iterative Prisoner’s Dilemma
One of the more popular Game Theory ideas is the Prisoner’s Dilemma. Essentially this simple game has two players representing criminals...
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Why Roll and Move is a Bad Idea
That might sound like a weirdly simplistic subject for a Kickstarter/game design blog, but stick with me here. Every week I see a handful...
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Building your TTS mod
With lock down still ongoing (I’m writing this blog at the start of July 2020 in the middle of the coronavirus pandemic) more and more...
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How I write Skirmish games: Perilous Tales designer’s diary
About six to eight months ago Mike Hutchinson (designer of Gaslands) showed me an idea that he had, a solo skirmish wargame called...
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Writing Tabletop AI
Recently I’ve been working on a project with a fairly prominent piece of cardboard AI in it and I was thinking about writing this blog,...
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Skirmish Games: Developer’s Diary for Martian Racing Federation
Hopefully the subject of this blog should be on free release by now, if it isn’t it soon will be. Some time ago a fairly casual comment...
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How I Write Skirmish Games: Skip To The Good Bit
Skirmish games have what I call generic rules. I hate generic rules, I hate writing generic rules. I’ve written so many versions of line...
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How To Begin Designing Skirmish Games
I’ve vaguely suggested in the past how get started on the path to writing skirmish games, but it occurred to me that while I’ve laid out...
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