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Graphic Design for people who don’t know anything about graphic design
Right off the bat, I want to make very clear, this is in relation to designing your Kickstarter page only. Unless you're a professional...
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How I write Skirmish games: Bloat, Creep and Grognard Capture
That’s an appealing collection of words for a title, right? For those unaware, those unpleasant sounding terms are all things that can...
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Skirmish game design diary: Mean Street 2084
I’ve recently been signed on to write a series of one-off miniature wargame scenarios for miniature wargames magazine. I thought people...
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A Song of Tales Designer's Diary: Origins
A few years ago, now I was at a wedding of a close friend and I ended up in a conversation with a stranger at my table centering on two...
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How To Keep An Ideas List
I have a bit of a process (not much) with my game development. It works roughly like this, I have one game that’s in main development,...
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What Ho! And Away We Go
The latest in our series of downloadable skirmish games is What Ho! Its also the first to not have a free option, costing a minimum of...
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How I Write Skirmish War Games: Multiplayer Problems
Traditional table-top wargames tend to set up as one on one versus competitive games, if they allow for more than two players it...
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Moonflight Development: Many Moons - Developing Asymmetric Games
So, from the first the basic mechanics of Moonflight were pretty solid. I’ve tweaked the player steps to avoid downtime and combat hate...
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Temple Crush: Crushing It
Temple Crush is based on a fairly simple and obvious idea really. There are blocks and meeples in most euro games and ancient temples...
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Moonflight Development: The Moon is High
So I’ve just come back from UK Games Expo, which was a great experience, I’ve been able to watch members of the public playing Moonflight...
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