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Solo Game Design Problems
Having spent the best part of a year designing a game with a 1-6 player count I have also been spending that time and a bit longer...
67
Moonflight Rising
Having been working on Moonflight for a few months now and completing the initial concept phase I've been able to start passing it out...
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Design in Detail: Being Your Own D and D Department
Having selected a prototype (see Design in Detail: Prototype Selection) its time to get alpha playtesting. For me this consists of two...
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Design In Detail: Prototype Selection
Once an idea has passed basic examination and made it onto the list it is usually allowed to settle for a few weeks at least but most for...
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Design in Detail: First Concepts
Since I'm now a designer on a successful Kickstarter project, developer on a very popular set of wargame rules and currently starting on...
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