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Writing (for) Expansions
Expansions can be a great thing for a small designer and producer. They allow you to continue the tail for sales of your game and...
127

SSO: Rage of Montalbano Kickstarter Post-Partum
We’ve recently (as in at the time of writing this within 48 hours) successfully funded our third Kickstarter, this time for SSO: Rage of...
111


Things Learnt From SSO To Moonflight
Hopefully with each Kickstarter, and each game, we’re learning a little something about how to do this right. As such, between our...
161


Kickstater Post-Partum for SSO and Moonflight
I had intended to do a post kickstarter examination of SSO but never got around to it, at least partly due to a feeling that I didn’t...
215


Development and Other Thoughts
When I sat down to write this blog or at least planned to write it it was one thing and has gone through being something else since, so...
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Design In Detail: Prototype Selection
Once an idea has passed basic examination and made it onto the list it is usually allowed to settle for a few weeks at least but most for...
21

Kickstarting The Easy Way: Why Me?
Having posted about my experience completing my first Kickstarter and my success therein it has been asked what I put the success down...
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Kickstarting The Easy Way
This is a blog outlining my personal experiences with SSO, which is both my first Kickstarter project and my first independent table top...
320


Pulsating Easter Eggs
SSO has a number of semi-hidden references throughout its artwork and flavour text. The whole feel is entrenched in film futurism from...
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Chasing May
Language in games design regularly requires a specificity and accuracy alien to casual speech, made all the more onerous by the necessity...
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