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Building your TTS mod
With lock down still ongoing (I’m writing this blog at the start of July 2020 in the middle of the coronavirus pandemic) more and more...
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CE Marking Advice: Technical Documentation
When I first posted my blog on CE marking advice the British Toy and Hobby Association provided a wide range of excellent and, more to...
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Graphic Design for people who don’t know anything about graphic design
Right off the bat, I want to make very clear, this is in relation to designing your Kickstarter page only. Unless you're a professional...
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Kickstater Post-Partum for SSO and Moonflight
I had intended to do a post kickstarter examination of SSO but never got around to it, at least partly due to a feeling that I didn’t...
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Kickstarting The Easy Way: Stretch Goals – Scale, Hidden Profit and Unit Price.
Stretch Goals are a continually complex issue for independent game designers and they revolve around a couple of tricky to calculate...
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CE Marking: The General Product Safety Directive
I’ve said a few times in this blog series that one of the big reasons to get CE marking is that everything produced for sale within the...
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How I Write Skirmish War Games: Multiplayer Problems
Traditional table-top wargames tend to set up as one on one versus competitive games, if they allow for more than two players it...
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Graphic Designers and Artists for Independent Designers
Most people in most of their lives have very little contact with Graphic Designers and Illustrators or Artists and so when they come to...
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The Philosophy of Game, Part 1: Basic Definition of Game
There’s a lot of examination of the mechanics of game design and much of it is quite excellent. At the same time there are essays,...
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How I Write Skirmish War Games: Campaigns
In my anecdotal experience the journey from gamer to game designer goes something like this; New weapon/character/unit; New Scenario; New...
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