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A Gamer’s Dictionary: Definitions of Gaming Jargon
Irrespective of how much such a thing is wanted I’ve found the building jargon of tabletop gaming to be sufficient to need some...
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Books For Game Designers and Kickstarter Creators
While there are a range of excellent blogs online I've always tended towards physical books for reading and reference. As such here are...
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How I Write Skirmish War Games: Narrative As Goal Not Excuse, Part 2 Narrative Rules
Narrative scenarios are all well and good but they are fundamentally an addition to an existing rules set and the best way to achieve a...
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How I Write Skirmish War Games: Narrative As Goal Not Excuse, Part 1 Scenarios
There is a sentence that turns up in various war games, it amounts to something like this: “if rules are unclear/confusing/badly written...
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Friendly Shipping: Customs Charges Vs Sales Tax for Independent Games Designers
Many Kickstarter projects advertise International Friendly shipping, there are two methods to achieve this claim. Firstly, you can use a...
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How I Write Skirmish War Games: Chance and Punishment
Dice and probability are an inevitability in any war game, however a distressing number of games include it simply because "war games...
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Copyright, Trademark and Patent: Protecting IP for Independent Designers
What designers should do in relation to protecting their designs when showing them to others is, for obvious reasons, a concern for many...
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How I Write Skirmish War Games: Introduction and Manifesto
I've worked on a few miniatures war games now, written a handful and studied a whole bunch, as such I've formed a set of hopefully useful...
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Useful Pages and Blogs
No designer stands alone and there are a wide selection of blogs we at Man O' Kent refer to ourselves. I'm not going to recommend...
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Barcoding: QR Codes and ISBN Numbers
I've written a few blogs on barcoding and for details readers should refer to them. In short you will need to barcode your game if you...
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