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Development and Other Thoughts
When I sat down to write this blog or at least planned to write it it was one thing and has gone through being something else since, so...
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Importing Goods For Independent Games Designers
As an independent designer/publisher the process of getting your print run from your manufacturer to you can be both a significant piece...
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Barcoding: Clarity and Legality
It seems that the nature of barcodes is a somewhat murkier and more confusing place than one would expect at first glance. As such this...
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CE Marking: Reading Your Report
Since our blogs on CE marking are getting a fairly regular flow of hits its clear that this is something people are hungry for...
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Barcoding for Independent Games
Its seems that there is some confusion on the nature of the obtaining and using barcodes on a product, particularly relating to "second...
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CE Marking: False Loopholes and Mistakes
This article is intended as a continuation of my blog "CE Marking in Boardgames Advice", where I go into the process of achieving CE...
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Kickstarting The Easy Way: Road Map To Success
To make it again clear by "success" here I mean "a position to launch your self-designed game without bankrupting yourself". My original...
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Design In Detail: Prototype Selection
Once an idea has passed basic examination and made it onto the list it is usually allowed to settle for a few weeks at least but most for...
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Design in Detail: First Concepts
Since I'm now a designer on a successful Kickstarter project, developer on a very popular set of wargame rules and currently starting on...
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Kickstarting The Easy Way: Why Me?
Having posted about my experience completing my first Kickstarter and my success therein it has been asked what I put the success down...
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