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Dice Pools
Recently on the YouTube channel that I operate myself and games designer Mike Hutchinson had a conversation about dice pools, which you...
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Onwards sustainability
Creating products that are environmentally sound is not only good sense for the planet, its good business sense. For two reasons, one,...
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The 5 most (biographically) influential games ever!
I’m not generally a fan of list articles, and even less of ones about what games are “fact” more influential than others. Certainly, if...
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Building your TTS mod
With lock down still ongoing (I’m writing this blog at the start of July 2020 in the middle of the coronavirus pandemic) more and more...
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How I write Skirmish games: Perilous Tales designer’s diary
About six to eight months ago Mike Hutchinson (designer of Gaslands) showed me an idea that he had, a solo skirmish wargame called...
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Writing Tabletop AI
Recently I’ve been working on a project with a fairly prominent piece of cardboard AI in it and I was thinking about writing this blog,...
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Skirmish Games: Developer’s Diary for Martian Racing Federation
Hopefully the subject of this blog should be on free release by now, if it isn’t it soon will be. Some time ago a fairly casual comment...
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How I Write Skirmish Games: Skip To The Good Bit
Skirmish games have what I call generic rules. I hate generic rules, I hate writing generic rules. I’ve written so many versions of line...
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How To Begin Designing Skirmish Games
I’ve vaguely suggested in the past how get started on the path to writing skirmish games, but it occurred to me that while I’ve laid out...
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How I write Skirmish games: Bloat, Creep and Grognard Capture
That’s an appealing collection of words for a title, right? For those unaware, those unpleasant sounding terms are all things that can...
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